Explore the value of play through a new zine made in collaboration with It’s Nice That



We partnered with It’s Nice That to create The Playbook—a playful zine we debuted at Config 2023. Read on for a peek into the publication and to learn more about the collaboration.
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This article was originally published on It's Nice That.
Finding moments for play is an essential part of any design process. Whether you’re building an exhibition, crafting a typeface, or designing and developing a new app, opportunities for play open up new paths to follow on the journey to your next idea.
At Figma, play represents a vital aspect of our ability to learn. Anyone who has spent time collaborating knows the value of connecting the dots and sparking new ideas. It’s a value we also hold here at It’s Nice That, and we are thrilled to share a new print collaboration between us and the team at Figma. Say hello to The Playbook!
At Figma, play represents a vital aspect of our ability to learn.
An exploration of play through a range of essays and visual commissions, The Playbook is a zine developed by It’s Nice That and Figma to showcase the benefits of spontaneous thinking and curiosity through design. Inside, we learn from Chief Product Officer Yuhki Yamashita on “how to embrace (and enjoy) endless iteration” How do you make progress when work is always in flux? Chief Product Officer Yuhki Yamashita discusses how to embrace (and enjoy) endless iteration and shares Figma’s approach to developing collaboration features designed with an always-in-progress state of mind. Product development is increasingly collaborative. But what does it mean to be collaborative as an engineer? It starts with thinking across code boundaries, and beyond the limits of our roles and responsibilities. Here’s how we’ve found our own collaborative sweet spot on the engineering team at Figma, and the principles and processes that help define our work.
Welcome to the WIP

Why roles are not rules
Elsewhere, we speak to a variety of creatives on the importance of curiosity in a world where the possibilities are endless, providing helpful advice on seeking out the “what if?” moment to kickstart any project. We gain insight into “ten rules for play There is a cohort of world-renowned graphic designers whose work people know whether they’re into design or not, and Paula Scher’s name sits squarely on that list. With this in mind, we invited the Pentagram partner to share her “10 rules for play” noted down over a formidable and long-lasting career.
Paula Scher’s 10 rules for play
If you prefer getting hands-on rather than sitting down with an essay, there are also a host of activities within The Playbook to tackle. First of all, you’re encouraged to “onboard” in the zine itself, take a quiz to determine your meeting-hosting style, and take a break with a design challenge based on the phrase, “How might we?” Or otherwise you’re welcome to just enjoy a variety of visual commissions, from Shawna X’s visualization of a “lightbulb moment” to Manshen Lo’s interpretation of Bruno Munari’s famed 12-step design methodology.

If you attended Config, you received your own copy of the zine to dig into on arrival. As our own Amber Bravo, Figma’s Director of Content and Editorial, writes in the foreword Every product has a story. Often, that story unfolds in Figma. Shortcut’s mission is to tell stories about people, and the priorities, plans, and pivots they discover along the path of bringing new ideas to life.Introducing Shortcut, Figma’s new blog








