Hard problems are still hard: A story about the tools that change and the work that doesn't


Figma designer–turned–product manager Nikolas Klein worked on building prototyping tools for seven years. Then AI changed the game.
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Illustrations by Marco Quadri











Learn more about how we built:
- Spring animations

How Figma put the bounce in spring animations
An inside look at how Figma engineers used the laws of physics to bring spring animations to life.
- Multi-edit

Behind the feature: The multiple lives of multi-edit
Vice President of Product Sho Kuwamoto and Product Designer Nikolas Klein walk us through the journey of multi-edit, a new feature that simplifies editing across multiple designs in just a few clicks.
- Code layers

Canvas, meet code: Building Figma’s code layers
What if you could design and build on the same canvas? Here's how we created code layers to bring design and code together.

Explore Software Is Culture, a collection of stories tracing the impact of design on how we think, feel, and connect.



